RocketDriver Pro Changelog
Version v2.1.1111(2023.11.11)
New Features
- CodingMap: Key-Value structure based on Dictionary<string,object>, including byte serialization and deserialization functions.。
- CodingList: List-based Key-Value structure, including byte serialization and deserialization functions.
- Editor: Add a tool to find whether Prefab contains Layer.
- Editor: Added right-click menu generation for LoaderSettings, AudioSettings, I18NSettings, and PreloadSettings.
- Animatorx: Add two random animation processors.
Updates & Modifications
- TransformUtil: Updated function naming in TransformUtil.
- MetaObjectPool: Adds a search function and a function to delete specified elements.
- MetaGameObjectPool: Overrides the RemoveFirst and RemoveLast functions.
Fixes
- VectorInt.Mul: Buf fix。
- DataBuffer: Fix errors when reading. Optimize reading array related functions. Update the logic for writing to the array.
- DataTimex: Fixed the problem of MonoTimer cumulative time using Time.deltaTime and changing it to Time.FixedDeltaTime.
Version v2.0.0810(2023.08.10)
NOTE: This version has made a lot of changes to the namespace.
New Features
- Lua: Add AOT replacement support for Monoe scripts.
- New queue serial processing function: CSharp.Serial.
Updates & Modifications
- Updated name: The project was renamed to RocketDriver Pro, to avoid trademark disputes.
- CSharp.Buff: Standardize the interfaces and implementations of Reader, Writer, and Copier.
- CSharp.Net: Optimize Socket’s function of receiving messages, change from multi-threaded writing to Socket.BeginReceive.
- CSharp.Net: Optimize ScokClinet’s connection and disconnection functions.
- CSharp.Net: Optimize the function of the message read and write interface, and rename it to IMessageBuffPacker => IMessageWriter, IMessageBuffUnpacker => IMessageReader.
- CSharp.Net: standardized IMessageReader, IMessageWriter interface.
- Actions.ThreadEvent: MonoEventProxy extended function, adding the function of specifying the execution logic of the main thread.
- Games/RpgMaterial: Optimized structure: All user data contains UId, unified logic.
- Games/RpgMaterial: The UId field is also added to the array structure related to data changes.
- Games/RpgMaterial: When data of the same type and MId can be superimposed, the default UId is 0.
Fixes
- CSharp.Buffer: An error caused by insufficient buffer area when ByteBuffer writes data.
- CSharp.Buffer: Bug fix, the function CopyBytes(int offset =0) calculates the remaining length incorrectly.
- CSharp.Net: SockClient reported an error caused by disconnection during the process of receiving messages.
- CSharp.Net: Fix the problem that SockReceiver only interprets one piece of data each time.
- CSharp.Net: Fix the call error when ISockReceiver and ISockSender are empty in SockClient.
Version v1.2.0515(2023.05.15)
New Features
- Loaderx: Add the entry to obtain the LoaderSettings implementation in the ILoader interface.
Fixes
- Loaderx: Fix the lack of macro definition in the custom Editor code in Settings, and the error reported when the platform is compiled.
Version v1.2.0(2023.04.21)
New Features
- RpgMaterial: Add configuration validation function for valid range of time.
- RpgMaterial: Add the validation function of configuring the effective duration of time.
- RpgMaterial: Add the function of user data record getting timestamp for the first time.
Updates
- JLGames.RocketDriver.Games.RpgMaterial.Common renamed:
- MaterialData => MetaData
- MaterialDataDisplay => MetaDisplay
- MaterialDataOper => MetaOper
- MaterialDataWorth => MetaWorth
- IUserMaterialData => IUserData
- IUserMaterialData1 => IUserData1
- UserMaterialData => UserData
- UserMaterialData1 => UserData1
- JLGames.RocketDriver.Games.RpgMaterial.Common new class:
- MetaValidDuration: Used to handle the duration validation function.
- MetaValidStamp: Validation function for handling valid time ranges.
- IUserValidData: User data interface used to record without unique Id and with timestamp records.
- IUserValidData1: It is used to record the user data interface with unique ID and timestamp record.
- UserValidData: Used to record user data that has no unique Id and has obtained timestamp records.
- UserValidData1: Used to record user data with unique ID and timestamp records.
- JLGames.RocketDriver.Games.RpgMaterial.Material added interface and implementation:
- IMaterialValid: Interface definition for time-dependent validation of configuration structures.
- MaterialValidDuration: An abstract class that implements duration validation support for configuration structures.
- MaterialValidStamp: An abstract class that implements fixed-time validation support for configuration structures.
- JLGames.RocketDriver.Games.RpgMaterial.User added interface and implementation:
- IUserMaterialValid: Interface definition for time-related validation of user data structures.
- IUserMaterialValid1: Interface definition for time-dependent validation of user data structures.
- IUserMaterialValidMod: Interface definition (modification) for time-dependent validation of user data structures.
- IUserMaterialValidMod1: Interface definition (modification) for time-dependent validation of user data structures.
- UserMaterialValid: abstract class, user data structure reference base class
- UserMaterialValid1: abstract class, user data structure reference base class
- Add interface and implementation of JLGames.RocketDriver.Games.RpgMaterial.Service:
- IMaterialServiceValid: Service interface for time-related validation.
- RpgMaterial: Adjust the directory structure of some source codes.
- RpgMaterial: Added the proxy function setting function ValidUtil to obtain the current timestamp.
- DateTimeUtil: Added format string input function FormatDateTimeLocal for local time zone.
Fixes
- DateTimeUtil.FormatDateTime added to enforce UTC settings.
Version v1.1.0(2023.03.18)
New Features
- Runtime: Add Lua interpreter: LuaInterpreter.
- Runtime: Support Lua code to call C# function.
- Runtime: Support C# to execute Lua code.
- Editor: ExportSettingsEditor adds the function of sorting AssetPaths.
Updates
- RPG Material Data System: Adjust the design and convert the quality (quality) from value classification to display classification.
Fixes
- RPG Material Data System: Solve the abnormal display of the example RpgMaterialDemo, adjust the design resolution to 1024x768.
Version v1.0.4(2023.01.31)
New Features
- RPG Material Data System: Add default data update logic.
- The data update function logic is encapsulated in the MaterialServiceProxy implementation.
- MaterialService implements data update through MaterialServiceProxy.
- RPG Material Data System: Add support for common events.
- MaterialServiceProxy implements event throwing when data is updated.
- RPG Material Data System: Add data change trigger function.
- MaterialServiceProxy implements the trigger registration logic.
- MaterialServiceProxy implements the trigger call when the data is updated.
- RPG Material Data System: Add the corresponding sample “Samples/RpgMaterial”.
Updates
- RPG Material Data System: Added IMaterialSetMod interface, MaterialSet implements this interface.
- RPG Material Data System: Define the unique Id generation function interface IUniqueIdGenerator, and implement UniqueIdGenerator accordingly.
- RPG Material Data System: Added a reusable proxy MaterialServiceProxy to implement throwing events and executing triggers when user data is updated.
- RPG Material Data System: Modify IMaterialServicel, inherit IEventDispatcher by default.
- RPG Material Data System: Modify the MaterialService implementation to support data update, event management and data triggers.
Fixes
- Games.RpgMaterial: Fix IMaterialSet, MaterialSet namespace errors.
Version v1.0.3 (2023.01.05)
initial version.
New Features
- Event Module
- Support for custom extensions.
- Support unified management.
- Support Unity multithreading.
- Asset Loader
- Support Editor, Resources, Assetbundle mode switching.
- Support configuration management.
- Provide event dispatched under critical timing.
- Internationalization
- Support for language extensions.
- Support for multi-file datasets.
- Support for custom data loaders.
- Provide event dispatched under critical timing.
- Network management
- Support link management.
- Provide Socket API compatible with protocols such as TCP, UDP, HTTP(HTTPS), WebSocket(WebSockets).
- Provides a set of extended service framework for the separation of front-end and back-end logic for stand-alone games.
- Provide event dispatched under critical timing.
- Audio management
- Support system-level and user-level configuration management.
- Support custom audio loader.
- Supports configuration limit for the number of playbacks.
- Provide event dispatched under critical timing.
- Panel management
- Support display layer management.
- Support the injection management of panel information,
- Support panel custom background, animation.
- Support panel function custom extension.
- Provide event dispatched under critical timing.
- Service Framework
- Supports dividing business logic into services and managing them.
- Support service data injection, initialization, data initialization, data saving, data loading, reset and other extensions.
- Unified management and debugging of support services.
- Provide event dispatched under critical timing.
- RPG Material Data System
- Support unified management of game configuration data in KTD(Key-Type-Define) format.
- Support player data management in KTV(Key-Type-Value) format (memory, local files, servers, etc.).
- Supports the mechanism that corresponds to multiple player data under the same configuration definition.
- Provide event dispatched under critical timing.
- Other features
- A* algorithm
- unzip function
- time related functions
- image processing
- data tools
- object pool
- animation event function
- Excel guide table explanation
- local data saving