3. Internationalization (i18n) - Lightweight Internationalization Solution
- JLGames.RocketDriver.Actions.i18n provides full functional support for the internationalization module.
- BabelEdit is recommended for authoring management datasets.
- Use internationalization (i18n) in three steps:
- Prepare the data.
- Initialize (Initialize by registering information or Initialize by configuring assets).
- Use.
3.1 Preparation
Understand the internationalization requirements of the project and prepare data files.
3.1.1 Clarify the types of international languages that the project needs to support
Here are English[English], Chinese[Simplified], Chinese[Traditional] as examples.
3.1.2 Prepare internationalization data files
Multiple file sets are supported, here are two file sets unity, rider for example.
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The data format is in the form of Key-Value:
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The current test dataset is authored using Jetbrains’ [BabelEdit] (https://www.codeandweb.com/babeledit), which is a nice tool.
3.2.1 Register languages with the registry.
Call the RegisterLang function in the I18NRegister instance:
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- langName as langSuffix suggests.
- default=true sets the current language as the default language.
Call the RegisterFile function in the I18NRegister instance:
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- fileKey is used to identify the currently set fileset.
- default=truej Set the current fileset as the default fileset.
3.2.3 According to the registry, load data into the manager
Call the LoadData function in the II18NManager instance:
I18NManagerShared.Manager.LoadData();
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NOTE: If you have performed load data in the past, you should clear the old data first:
I18NManagerShared.Manager.ClearData();
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3.3 Initialize by configuring asset
- Select the generation directory of the configuration assets, click the menu “Tools -> RocketDriver -> Project -> Gen I18NSettings”.
- The generated asset file is named “I18NSettings.asset”.
- Set the extension name of the fileset: Asset Extension. “json” is suggested here.
- Add the fileset to the Assets configuration list. Or set one of them as default (only the last default takes effect).
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3.3.3 Initializing data by configuring assets
Call the LoadDataFromSettings function in the II18NManager instance:
I18NManagerShared.Manager.LoadDataFromSettings(settings);
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3.4 Use
3.4.1 Use the I18NTMPText component to add internationalization support to TMP_Text.
Add I18NTMPText component to TMP_Text node
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- File Key is the fileKey parameter when registering a file set.
- Auto Refresh When checked, the manager will refresh itself after reloading the data.
3.4.2 Use the I18NText component to add internationalization support to Text.
Add I18NText component to Text node
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- File Key is the fileKey parameter when registering a file set.
- Auto Refresh When checked, the manager will refresh itself after reloading the data.
3.4.3 Reading internationalized data in code.
I18NManagerShared.Manager.GetValue(id, fileKey, lang);
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3.4.4 Internationalize the text content in the code.
Support script format in the file content: ``
I18NManagerShared.Manager.GetContent(content, fileKey, lang);
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3.5 Example
JLGames/RocketDriver/Samples/i18n
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